NBA 2K27 Animation Requirements
Every animation your build can equip is gated by an attribute threshold and a height band. Here are the requirements for the most-used packages — know them before you spend attribute points.
Height gating is real — plan your body first
In 2K27, nearly every animation package carries a minimum and maximum height. Want Kyrie Irving's behind-the-back? Your build must be 6'4" or shorter. Want the Sabonis package? You must be 6'10" or taller. There is no mid-range build that gets both.
2K's official Gameplay Courtside Report (2026-08-18) confirms the structure — signature dribble packages broken into ~29 individual decoupled categories, plus a dynamic layup engine — while the numeric thresholds below come from NBA2KLab's requirement tables.
Behind-the-Back Moves
8 packagesSignature packages, split from size-ups in 2K27.
| Package | Requires | Value | Also requires | Height band | Source |
|---|---|---|---|---|---|
| Damian Lillard | Ball Handle | 90 | — | 5'9" – 6'4" | NBA2KLab |
| Kyrie Irving | Ball Handle | 90 | — | 5'9" – 6'4" | NBA2KLab |
| Kobe Bryant | Ball Handle | 88 | — | 6'5" – 6'9" | NBA2KLab |
| Ja Morant | Ball Handle | 86 | — | 5'9" – 6'4" | NBA2KLab |
| Allen Iverson | Ball Handle | 85 | — | 5'9" – 6'4" | NBA2KLab |
| Domantas Sabonis | Ball Handle | 75 | — | 6'10" – 7'4" | NBA2KLab |
| Kevin Durant | Ball Handle | 70 | — | 6'5" – 7'4" | NBA2KLab |
| Basic | Ball Handle | 25 | — | 5'9" – 7'4" | NBA2KLab |
Dribble Styles
3 packagesCommercial-source rows (LockerCodes) — marked not independent.
| Package | Requires | Value | Also requires | Height band | Source |
|---|---|---|---|---|---|
| Amen Thompson | Speed With Ball | 79 | — | 6'5" – 6'9" | LockerCodes.io * |
| Anthony Edwards | Speed With Ball | 76 | — | 5'9" – 6'9" | LockerCodes.io * |
| Chet Holmgren | Speed With Ball | 60 | — | 6'10" – 7'4" | LockerCodes.io * |
Pass Styles
2 packagesThe exception: gated by Pass Accuracy only, no height band.
Dribble Pull-Ups
4 packagesMid-Range and Three-Point requirements are equal.
| Package | Requires | Value | Also requires | Height band | Source |
|---|---|---|---|---|---|
| Cade Cunningham | Mid-Range / Three-Point | 89 | — | 6'5" – 6'9" | NBA2KLab |
| D'Angelo Russell | Mid-Range / Three-Point | 83 | — | 5'9" – 6'4" | NBA2KLab |
| Chet Holmgren | Mid-Range / Three-Point | 81 | — | 6'10" – 7'4" | NBA2KLab |
| Basic | Mid-Range / Three-Point | 25 | — | 5'9" – 7'4" | NBA2KLab |
Go-To Shots
1 packages| Package | Requires | Value | Also requires | Height band | Source |
|---|---|---|---|---|---|
| Stephen Curry | Mid-Range / Three-Point | 92 | — | 5'9" – 6'4" | NBA2KLab |
Jumper Bases
3 packagesBase rating is what the base itself requires; the paired upper release shifts the final requirement.
Layup Styles
5 packages| Package | Requires | Value | Also requires | Height band | Source |
|---|---|---|---|---|---|
| Kobe Bryant | Driving Layup | 88 | — | 6'5" – 6'9" | NBA2KLab |
| Stephen Curry | Driving Layup | 86 | — | 5'9" – 6'4" | NBA2KLab |
| Allen Iverson | Driving Layup | 85 | — | 5'9" – 6'4" | NBA2KLab |
| Anthony Edwards | Driving Layup | 84 | — | 5'9" – 6'9" | NBA2KLab |
| Alperen Sengun | Driving Layup | 75 | — | 6'10" – 7'4" | NBA2KLab |
Contact Alley-Oops
3 packagesContact dunks also carry a Vertical requirement.
City Alley-Oops
2 packagesMotion Styles
3 packages2K27 sorts motion styles into Small / Swing / Big groups.
fact_check Sources & method
- check Primary: NBA2KLab — NBA 2K27 Animation Requirements (tool source, independent) — verified 2026-10-28. Their dunk requirement table alone spans 266 packages; this page lists a curated subset.
- info * LockerCodes.io rows are a commercial source (marked not independent); their numbers agree with the independent data where overlap exists.
- check Structure: 2K official Gameplay Courtside Report (2026-08-18) — confirms the decoupled dribble categories and dynamic layup engine.
- warning Community animation databases that disclaim their own preview data (e.g. "verify in-game before spending VC") are excluded per our evidence policy.
Animations are the reward. The direction is the plan.
The thresholds above only matter once you know what your build is trying to be. Start with a direction, then engineer your body around what it needs to unlock.
Run the Build Planner arrow_forward